package orbito.physics.collision;

import orbito.physics.motion.Actor;

import com.vividsolutions.jts.geom.Geometry;

public abstract class CollidingBody extends Actor {
	
	// The collision geometry of the colliding body.
	Geometry collisionGeometry;
	
	public Geometry getCollisionGeometry() {
		return collisionGeometry;
	}
	
	public void setCollisionGeometry(Geometry geometry) {
		this.collisionGeometry = geometry;
	}
}
